DV in range
- right click token
- in bottom left click dv/range and select weapon
- All you rules will have the DV for that range
Char Sheets
A lot of potential questions are answered on the foundry’s wiki: https://gitlab.com/cyberpunk-red-team/fvtt-cyberpunk-red-core/-/wikis/System-Documentation/Sheets
You can search for skills with the text box on the main page in the bottom right!!!!
HP and Humanity
Click the refresh words Hit Points and Humanity after setting your body and empathy to recalculate your max HP and Humanity!!!
Pinned Skills
Many of the skills may never come up. You can pin the skills that come up frequently, and then collapse the section by clicking the section’s name. All the unpinned skills will hide. This can make it much more readable.
Cyberware
- First you drag the cyberware you want to install onto your character sheet.
- Then you click the chip icon “install”
- It will pop up a roll text to ask if you want to roll humanity or not, and if you have the right pre req cyberware.
- After click yes, your humanity will decrease correctly, and then your cyberware will automatically apply the right mods.
- In addition, the gear itself will move to the cyberware tab.
Armor
- Drag the gear onto your sheet
- Make you sure click the circle icon until it is considered equipped.
- Whenever damage is rolled on a selected token with armor equip, it’ll auto update ablation and the final damage.
- If your token’s armor bar is out of sync, you can hit the star icon to update it.
Weapons
- Drag the weapon onto your char sheet
- You will need to have ammo, drag that weapons ammo onto your char sheet
- Click the reload button to reload. A window will open to select which ammo to use, and it will automatically track it
- You must equip the weapon before you can use it. After doing so, it will show up on the bottom right of the char sheet.
- Make sure you don’t use too many hands to hold all your weapons
- You can select what type of shot you are going to make with the buttons
Regular, it will shoot one bullet using the regular weapon’s skill. The damage will be the weapon’s listed damageAuto xN. It will shoot 10 bullets using your autofire skill for that weapon.- The game will not calculate the correct autofire damage. You will have to check how much u beat the DV by, and multiply that by the damage roll in chat. The referee will use that damage when hurting the NPC.
- You can have the ruler calculate your autofire DV value by using the DV in range feature.
- You can find DV lists here: Core Rules Page 173 → DV for Weapons Ranges (AutoFire too)
Surpress, refer to the suppression rules in the book.
- Once you select the type of fire, you can click the hand button in the middle to start a shot. After that, if it hits, you can click the damage button in the chat or on your sheet in the bottom right to calculate damage.
- If you are targeting a token, it will create a button to deal this damage to the token. The referee can click that button, and it will paste the true damage dealt tin the chat after calculating cover and armor ablation.
Setting up Net Architectures on Foundry
Making the net arch https://gitlab.com/cyberpunk-red-team/fvtt-cyberpunk-red-core/-/wikis/System-Documentation/Items/Scene-Generation
Populating the Black Ice https://gitlab.com/cyberpunk-red-team/fvtt-cyberpunk-red-core/-/wikis/System-Documentation/Items/Programs
When dealt Critical Injuries
I feel like this one is gonna come up often.
- Roll 6 twice in any damage roll
- add 5 armor piercing damage to the result
- Roll on crit injury table
- Increment death save modifier by 1 https://gitlab.com/cyberpunk-red-team/fvtt-cyberpunk-red-core/-/wikis/System-Documentation/Items/Critical-Injuries